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JCaluger

50 Art Reviews w/ Response

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always love seeing MLAATR stuff, nice work my dude.

ZaazNG responds:

I love that show :) Thank you so much homie <3

Very nice work on the detail of the Kenny face. The shading and lighting is superb.

DamonBurnal responds:

Honestly, it was a happy accident. I just added a jpeg of cardboard and then lightly brightened select spots to make that bent feel. And badda-bing badda-boom I got something I was happy with

That is a huge change lol.

87octane responds:

thats what 20 years does!

You have improved by a lot my friend

87octane responds:

thank you!! i believe i was 12 in 2001, so that's from a very long time ago hahaha

Just got done re-watching that arc. Nice work my friend.

Potterzilla responds:

Thank you !!

I could see them being part of a forest level in an rpg

Taurmega responds:

That's the entire point, yeah!! Exactly what I was aiming for, hehe.

He angry

87octane responds:

SO mad!!

do not lie to him, he hates those.

ConnorGrail responds:

I would never

I appreciate a nice pun.

SourCherryJack responds:

I don't know what you're talking about

What are you using for you game? I'm been looking into making a game myself and people have been telling me godot or construct 3. I'm no good at programming so all the help is good.

Zals responds:

We're using game maker studio 2. It has a mode that lets you make stuff without typing in lines of code and it's pretty neat if you're a beginner (though we're not using it bc its pretty restrictive if you're doing anything complex). Also I believe game maker is free to use, but it costs money to export your game. Though there may be more factors that would make it better to use godot or any other game engine in the long run. I'm not an expert bc I'm not the one programming this project, but I would recommend doing a bunch of research.

JCaluger . @JCaluger

Age 28

Joined on 10/19/19

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